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<< path: root/public/raylib-jai.git/html/Raylib/raylib/src/raylib.h blob: ba80e40c7cc10b1c657b3e27663f6b3dfd51141b [raw] [clear marker]

        
0/**********************************************************************************************
1*
2* raylib v5.6-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
3*
4* FEATURES:
5* - NO external dependencies, all required libraries included with raylib
6* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
7* MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5
8* - Written in plain C code (C99) in PascalCase/camelCase notation
9* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES2, ES3 - choose at compile)
10* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
11* - Multiple Fonts formats supported (TTF, OTF, FNT, BDF, Sprite fonts)
12* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
13* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
14* - Flexible Materials system, supporting classic maps and PBR maps
15* - Animated 3D models supported (skeletal bones animation) (IQM, M3D, GLTF)
16* - Shaders support, including Model shaders and Postprocessing shaders
17* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
18* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, QOA, XM, MOD)
19* - VR stereo rendering with configurable HMD device parameters
20* - Bindings to multiple programming languages available!
21*
22* NOTES:
23* - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]
24* - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2)
25* - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)
26* - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
27*
28* DEPENDENCIES (included):
29* [rcore][GLFW] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input
30* [rcore][RGFW] rgfw (ColleagueRiley - github.com/ColleagueRiley/RGFW) for window/context management and input
31* [rlgl] glad/glad_gles2 (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading
32* [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management
33*
34* OPTIONAL DEPENDENCIES (included):
35* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm
36* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm
37* [rcore] rprand (Ramon Santamaria) for pseudo-random numbers generation
38* [rtextures] qoi (Dominic Szablewski - https://phoboslab.org) for QOI image manage
39* [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
40* [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG)
41* [rtextures] stb_image_resize2 (Sean Barret) for image resizing algorithms
42* [rtextures] stb_perlin (Sean Barret) for Perlin Noise image generation
43* [rtext] stb_truetype (Sean Barret) for ttf fonts loading
44* [rtext] stb_rect_pack (Sean Barret) for rectangles packing
45* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
46* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
47* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
48* [rmodels] m3d (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d)
49* [rmodels] vox_loader (Johann Nadalutti) for models loading (VOX)
50* [raudio] dr_wav (David Reid) for WAV audio file loading
51* [raudio] dr_flac (David Reid) for FLAC audio file loading
52* [raudio] dr_mp3 (David Reid) for MP3 audio file loading
53* [raudio] stb_vorbis (Sean Barret) for OGG audio loading
54* [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
55* [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
56* [raudio] qoa (Dominic Szablewski - https://phoboslab.org) for QOA audio manage
57*
58*
59* LICENSE: zlib/libpng
60*
61* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
62* BSD-like license that allows static linking with closed source software:
63*
64* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
65*
66* This software is provided "as-is", without any express or implied warranty. In no event
67* will the authors be held liable for any damages arising from the use of this software.
68*
69* Permission is granted to anyone to use this software for any purpose, including commercial
70* applications, and to alter it and redistribute it freely, subject to the following restrictions:
71*
72* 1. The origin of this software must not be misrepresented; you must not claim that you
73* wrote the original software. If you use this software in a product, an acknowledgment
74* in the product documentation would be appreciated but is not required.
75*
76* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
77* as being the original software.
78*
79* 3. This notice may not be removed or altered from any source distribution.
80*
81**********************************************************************************************/
82
83#ifndef RAYLIB_H
84#define RAYLIB_H
85
86#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
87
88#define RAYLIB_VERSION_MAJOR 5
89#define RAYLIB_VERSION_MINOR 6
90#define RAYLIB_VERSION_PATCH 0
91#define RAYLIB_VERSION "5.6-dev"
92
93// Function specifiers in case library is build/used as a shared library
94// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
95// NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden
96#if defined(_WIN32)
97 #if defined(__TINYC__)
98 #define __declspec(x) __attribute__((x))
99 #endif
100 #if defined(BUILD_LIBTYPE_SHARED)
101 #define RLAPI __declspec(dllexport) // Building the library as a Win32 shared library (.dll)
102 #elif defined(USE_LIBTYPE_SHARED)
103 #define RLAPI __declspec(dllimport) // Using the library as a Win32 shared library (.dll)
104 #endif
105#else
106 #if defined(BUILD_LIBTYPE_SHARED)
107 #define RLAPI __attribute__((visibility("default"))) // Building as a Unix shared library (.so/.dylib)
108 #endif
109#endif
110
111#ifndef RLAPI
112 #define RLAPI // Functions defined as 'extern' by default (implicit specifiers)
113#endif
114
115//----------------------------------------------------------------------------------
116// Defines and Macros
117//----------------------------------------------------------------------------------
118#ifndef PI
119 #define PI 3.14159265358979323846f
120#endif
121#ifndef DEG2RAD
122 #define DEG2RAD (PI/180.0f)
123#endif
124#ifndef RAD2DEG
125 #define RAD2DEG (180.0f/PI)
126#endif
127
128// Allow custom memory allocators
129// NOTE: Require recompiling raylib sources
130#ifndef RL_MALLOC
131 #define RL_MALLOC(sz) malloc(sz)
132#endif
133#ifndef RL_CALLOC
134 #define RL_CALLOC(n,sz) calloc(n,sz)
135#endif
136#ifndef RL_REALLOC
137 #define RL_REALLOC(ptr,sz) realloc(ptr,sz)
138#endif
139#ifndef RL_FREE
140 #define RL_FREE(ptr) free(ptr)
141#endif
142
143// NOTE: MSVC C++ compiler does not support compound literals (C99 feature)
144// Plain structures in C++ (without constructors) can be initialized with { }
145// This is called aggregate initialization (C++11 feature)
146#if defined(__cplusplus)
147 #define CLITERAL(type) type
148#else
149 #define CLITERAL(type) (type)
150#endif
151
152// Some compilers (mostly macos clang) default to C++98,
153// where aggregate initialization can't be used
154// So, give a more clear error stating how to fix this
155#if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L)
156 #error "C++11 or later is required. Add -std=c++11"
157#endif
158
159// NOTE: Set some defines with some data types declared by raylib
160// Other modules (raymath, rlgl) also require some of those types, so,
161// to be able to use those other modules as standalone (not depending on raylib)
162// this defines are very useful for internal check and avoid type (re)definitions
163#define RL_COLOR_TYPE
164#define RL_RECTANGLE_TYPE
165#define RL_VECTOR2_TYPE
166#define RL_VECTOR3_TYPE
167#define RL_VECTOR4_TYPE
168#define RL_QUATERNION_TYPE
169#define RL_MATRIX_TYPE
170
171// Some Basic Colors
172// NOTE: Custom raylib color palette for amazing visuals on WHITE background
173#define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray
174#define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray
175#define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray
176#define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow
177#define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold
178#define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange
179#define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink
180#define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red
181#define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon
182#define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green
183#define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime
184#define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green
185#define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue
186#define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue
187#define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue
188#define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple
189#define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet
190#define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple
191#define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige
192#define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown
193#define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown
194
195#define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White
196#define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black
197#define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent)
198#define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta
199#define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo)
200
201//----------------------------------------------------------------------------------
202// Types and Structures Definition
203//----------------------------------------------------------------------------------
204// Boolean type
205#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)
206 #include <stdbool.h>
207#elif !defined(__cplusplus) && !defined(bool)
208 typedef enum bool { false = 0, true = !false } bool;
209 #define RL_BOOL_TYPE
210#endif
211
212// Vector2, 2 components
213typedef struct Vector2 {
214 float x; // Vector x component
215 float y; // Vector y component
216} Vector2;
217
218// Vector3, 3 components
219typedef struct Vector3 {
220 float x; // Vector x component
221 float y; // Vector y component
222 float z; // Vector z component
223} Vector3;
224
225// Vector4, 4 components
226typedef struct Vector4 {
227 float x; // Vector x component
228 float y; // Vector y component
229 float z; // Vector z component
230 float w; // Vector w component
231} Vector4;
232
233// Quaternion, 4 components (Vector4 alias)
234typedef Vector4 Quaternion;
235
236// Matrix, 4x4 components, column major, OpenGL style, right-handed
237typedef struct Matrix {
238 float m0, m4, m8, m12; // Matrix first row (4 components)
239 float m1, m5, m9, m13; // Matrix second row (4 components)
240 float m2, m6, m10, m14; // Matrix third row (4 components)
241 float m3, m7, m11, m15; // Matrix fourth row (4 components)
242} Matrix;
243
244// Color, 4 components, R8G8B8A8 (32bit)
245typedef struct Color {
246 unsigned char r; // Color red value
247 unsigned char g; // Color green value
248 unsigned char b; // Color blue value
249 unsigned char a; // Color alpha value
250} Color;
251
252// Rectangle, 4 components
253typedef struct Rectangle {
254 float x; // Rectangle top-left corner position x
255 float y; // Rectangle top-left corner position y
256 float width; // Rectangle width
257 float height; // Rectangle height
258} Rectangle;
259
260// Image, pixel data stored in CPU memory (RAM)
261typedef struct Image {
262 void *data; // Image raw data
263 int width; // Image base width
264 int height; // Image base height
265 int mipmaps; // Mipmap levels, 1 by default
266 int format; // Data format (PixelFormat type)
267} Image;
268
269// Texture, tex data stored in GPU memory (VRAM)
270typedef struct Texture {
271 unsigned int id; // OpenGL texture id
272 int width; // Texture base width
273 int height; // Texture base height
274 int mipmaps; // Mipmap levels, 1 by default
275 int format; // Data format (PixelFormat type)
276} Texture;
277
278// Texture2D, same as Texture
279typedef Texture Texture2D;
280
281// TextureCubemap, same as Texture
282typedef Texture TextureCubemap;
283
284// RenderTexture, fbo for texture rendering
285typedef struct RenderTexture {
286 unsigned int id; // OpenGL framebuffer object id
287 Texture texture; // Color buffer attachment texture
288 Texture depth; // Depth buffer attachment texture
289} RenderTexture;
290
291// RenderTexture2D, same as RenderTexture
292typedef RenderTexture RenderTexture2D;
293
294// NPatchInfo, n-patch layout info
295typedef struct NPatchInfo {
296 Rectangle source; // Texture source rectangle
297 int left; // Left border offset
298 int top; // Top border offset
299 int right; // Right border offset
300 int bottom; // Bottom border offset
301 int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1
302} NPatchInfo;
303
304// GlyphInfo, font characters glyphs info
305typedef struct GlyphInfo {
306 int value; // Character value (Unicode)
307 int offsetX; // Character offset X when drawing
308 int offsetY; // Character offset Y when drawing
309 int advanceX; // Character advance position X
310 Image image; // Character image data
311} GlyphInfo;
312
313// Font, font texture and GlyphInfo array data
314typedef struct Font {
315 int baseSize; // Base size (default chars height)
316 int glyphCount; // Number of glyph characters
317 int glyphPadding; // Padding around the glyph characters
318 Texture2D texture; // Texture atlas containing the glyphs
319 Rectangle *recs; // Rectangles in texture for the glyphs
320 GlyphInfo *glyphs; // Glyphs info data
321} Font;
322
323// Camera, defines position/orientation in 3d space
324typedef struct Camera3D {
325 Vector3 position; // Camera position
326 Vector3 target; // Camera target it looks-at
327 Vector3 up; // Camera up vector (rotation over its axis)
328 float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane height in world units in orthographic
329 int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
330} Camera3D;
331
332typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D
333
334// Camera2D, defines position/orientation in 2d space
335typedef struct Camera2D {
336 Vector2 offset; // Camera offset (screen space offset from window origin)
337 Vector2 target; // Camera target (world space target point that is mapped to screen space offset)
338 float rotation; // Camera rotation in degrees (pivots around target)
339 float zoom; // Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale
340} Camera2D;
341
342// Mesh, vertex data and vao/vbo
343typedef struct Mesh {
344 int vertexCount; // Number of vertices stored in arrays
345 int triangleCount; // Number of triangles stored (indexed or not)
346
347 // Vertex attributes data
348 float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
349 float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
350 float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)
351 float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
352 float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
353 unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
354 unsigned short *indices; // Vertex indices (in case vertex data comes indexed)
355
356 // Animation vertex data
357 float *animVertices; // Animated vertex positions (after bones transformations)
358 float *animNormals; // Animated normals (after bones transformations)
359 unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)
360 float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)
361 Matrix *boneMatrices; // Bones animated transformation matrices
362 int boneCount; // Number of bones
363
364 // OpenGL identifiers
365 unsigned int vaoId; // OpenGL Vertex Array Object id
366 unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data)
367} Mesh;
368
369// Shader
370typedef struct Shader {
371 unsigned int id; // Shader program id
372 int *locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS)
373} Shader;
374
375// MaterialMap
376typedef struct MaterialMap {
377 Texture2D texture; // Material map texture
378 Color color; // Material map color
379 float value; // Material map value
380} MaterialMap;
381
382// Material, includes shader and maps
383typedef struct Material {
384 Shader shader; // Material shader
385 MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS)
386 float params[4]; // Material generic parameters (if required)
387} Material;
388
389// Transform, vertex transformation data
390typedef struct Transform {
391 Vector3 translation; // Translation
392 Quaternion rotation; // Rotation
393 Vector3 scale; // Scale
394} Transform;
395
396// Bone, skeletal animation bone
397typedef struct BoneInfo {
398 char name[32]; // Bone name
399 int parent; // Bone parent
400} BoneInfo;
401
402// Model, meshes, materials and animation data
403typedef struct Model {
404 Matrix transform; // Local transform matrix
405
406 int meshCount; // Number of meshes
407 int materialCount; // Number of materials
408 Mesh *meshes; // Meshes array
409 Material *materials; // Materials array
410 int *meshMaterial; // Mesh material number
411
412 // Animation data
413 int boneCount; // Number of bones
414 BoneInfo *bones; // Bones information (skeleton)
415 Transform *bindPose; // Bones base transformation (pose)
416} Model;
417
418// ModelAnimation
419typedef struct ModelAnimation {
420 int boneCount; // Number of bones
421 int frameCount; // Number of animation frames
422 BoneInfo *bones; // Bones information (skeleton)
423 Transform **framePoses; // Poses array by frame
424 char name[32]; // Animation name
425} ModelAnimation;
426
427// Ray, ray for raycasting
428typedef struct Ray {
429 Vector3 position; // Ray position (origin)
430 Vector3 direction; // Ray direction (normalized)
431} Ray;
432
433// RayCollision, ray hit information
434typedef struct RayCollision {
435 bool hit; // Did the ray hit something?
436 float distance; // Distance to the nearest hit
437 Vector3 point; // Point of the nearest hit
438 Vector3 normal; // Surface normal of hit
439} RayCollision;
440
441// BoundingBox
442typedef struct BoundingBox {
443 Vector3 min; // Minimum vertex box-corner
444 Vector3 max; // Maximum vertex box-corner
445} BoundingBox;
446
447// Wave, audio wave data
448typedef struct Wave {
449 unsigned int frameCount; // Total number of frames (considering channels)
450 unsigned int sampleRate; // Frequency (samples per second)
451 unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
452 unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
453 void *data; // Buffer data pointer
454} Wave;
455
456// Opaque structs declaration
457// NOTE: Actual structs are defined internally in raudio module
458typedef struct rAudioBuffer rAudioBuffer;
459typedef struct rAudioProcessor rAudioProcessor;
460
461// AudioStream, custom audio stream
462typedef struct AudioStream {
463 rAudioBuffer *buffer; // Pointer to internal data used by the audio system
464 rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects
465
466 unsigned int sampleRate; // Frequency (samples per second)
467 unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
468 unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
469} AudioStream;
470
471// Sound
472typedef struct Sound {
473 AudioStream stream; // Audio stream
474 unsigned int frameCount; // Total number of frames (considering channels)
475} Sound;
476
477// Music, audio stream, anything longer than ~10 seconds should be streamed
478typedef struct Music {
479 AudioStream stream; // Audio stream
480 unsigned int frameCount; // Total number of frames (considering channels)
481 bool looping; // Music looping enable
482
483 int ctxType; // Type of music context (audio filetype)
484 void *ctxData; // Audio context data, depends on type
485} Music;
486
487// VrDeviceInfo, Head-Mounted-Display device parameters
488typedef struct VrDeviceInfo {
489 int hResolution; // Horizontal resolution in pixels
490 int vResolution; // Vertical resolution in pixels
491 float hScreenSize; // Horizontal size in meters
492 float vScreenSize; // Vertical size in meters
493 float eyeToScreenDistance; // Distance between eye and display in meters
494 float lensSeparationDistance; // Lens separation distance in meters
495 float interpupillaryDistance; // IPD (distance between pupils) in meters
496 float lensDistortionValues[4]; // Lens distortion constant parameters
497 float chromaAbCorrection[4]; // Chromatic aberration correction parameters
498} VrDeviceInfo;
499
500// VrStereoConfig, VR stereo rendering configuration for simulator
501typedef struct VrStereoConfig {
502 Matrix projection[2]; // VR projection matrices (per eye)
503 Matrix viewOffset[2]; // VR view offset matrices (per eye)
504 float leftLensCenter[2]; // VR left lens center
505 float rightLensCenter[2]; // VR right lens center
506 float leftScreenCenter[2]; // VR left screen center
507 float rightScreenCenter[2]; // VR right screen center
508 float scale[2]; // VR distortion scale
509 float scaleIn[2]; // VR distortion scale in
510} VrStereoConfig;
511
512// File path list
513typedef struct FilePathList {
514 unsigned int capacity; // Filepaths max entries
515 unsigned int count; // Filepaths entries count
516 char **paths; // Filepaths entries
517} FilePathList;
518
519// Automation event
520typedef struct AutomationEvent {
521 unsigned int frame; // Event frame
522 unsigned int type; // Event type (AutomationEventType)
523 int params[4]; // Event parameters (if required)
524} AutomationEvent;
525
526// Automation event list
527typedef struct AutomationEventList {
528 unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS)
529 unsigned int count; // Events entries count
530 AutomationEvent *events; // Events entries
531} AutomationEventList;
532
533//----------------------------------------------------------------------------------
534// Enumerators Definition
535//----------------------------------------------------------------------------------
536// System/Window config flags
537// NOTE: Every bit registers one state (use it with bit masks)
538// By default all flags are set to 0
539typedef enum {
540 FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU
541 FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen
542 FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window
543 FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons)
544 FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window
545 FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify)
546 FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor)
547 FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused
548 FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top
549 FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized
550 FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
551 FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
552 FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
553 FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode
554 FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
555 FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
556} ConfigFlags;
557
558// Trace log level
559// NOTE: Organized by priority level
560typedef enum {
561 LOG_ALL = 0, // Display all logs
562 LOG_TRACE, // Trace logging, intended for internal use only
563 LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds
564 LOG_INFO, // Info logging, used for program execution info
565 LOG_WARNING, // Warning logging, used on recoverable failures
566 LOG_ERROR, // Error logging, used on unrecoverable failures
567 LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE)
568 LOG_NONE // Disable logging
569} TraceLogLevel;
570
571// Keyboard keys (US keyboard layout)
572// NOTE: Use GetKeyPressed() to allow redefining
573// required keys for alternative layouts
574typedef enum {
575 KEY_NULL = 0, // Key: NULL, used for no key pressed
576 // Alphanumeric keys
577 KEY_APOSTROPHE = 39, // Key: '
578 KEY_COMMA = 44, // Key: ,
579 KEY_MINUS = 45, // Key: -
580 KEY_PERIOD = 46, // Key: .
581 KEY_SLASH = 47, // Key: /
582 KEY_ZERO = 48, // Key: 0
583 KEY_ONE = 49, // Key: 1
584 KEY_TWO = 50, // Key: 2
585 KEY_THREE = 51, // Key: 3
586 KEY_FOUR = 52, // Key: 4
587 KEY_FIVE = 53, // Key: 5
588 KEY_SIX = 54, // Key: 6
589 KEY_SEVEN = 55, // Key: 7
590 KEY_EIGHT = 56, // Key: 8
591 KEY_NINE = 57, // Key: 9
592 KEY_SEMICOLON = 59, // Key: ;
593 KEY_EQUAL = 61, // Key: =
594 KEY_A = 65, // Key: A | a
595 KEY_B = 66, // Key: B | b
596 KEY_C = 67, // Key: C | c
597 KEY_D = 68, // Key: D | d
598 KEY_E = 69, // Key: E | e
599 KEY_F = 70, // Key: F | f
600 KEY_G = 71, // Key: G | g
601 KEY_H = 72, // Key: H | h
602 KEY_I = 73, // Key: I | i
603 KEY_J = 74, // Key: J | j
604 KEY_K = 75, // Key: K | k
605 KEY_L = 76, // Key: L | l
606 KEY_M = 77, // Key: M | m
607 KEY_N = 78, // Key: N | n
608 KEY_O = 79, // Key: O | o
609 KEY_P = 80, // Key: P | p
610 KEY_Q = 81, // Key: Q | q
611 KEY_R = 82, // Key: R | r
612 KEY_S = 83, // Key: S | s
613 KEY_T = 84, // Key: T | t
614 KEY_U = 85, // Key: U | u
615 KEY_V = 86, // Key: V | v
616 KEY_W = 87, // Key: W | w
617 KEY_X = 88, // Key: X | x
618 KEY_Y = 89, // Key: Y | y
619 KEY_Z = 90, // Key: Z | z
620 KEY_LEFT_BRACKET = 91, // Key: [
621 KEY_BACKSLASH = 92, // Key: '\'
622 KEY_RIGHT_BRACKET = 93, // Key: ]
623 KEY_GRAVE = 96, // Key: `
624 // Function keys
625 KEY_SPACE = 32, // Key: Space
626 KEY_ESCAPE = 256, // Key: Esc
627 KEY_ENTER = 257, // Key: Enter
628 KEY_TAB = 258, // Key: Tab
629 KEY_BACKSPACE = 259, // Key: Backspace
630 KEY_INSERT = 260, // Key: Ins
631 KEY_DELETE = 261, // Key: Del
632 KEY_RIGHT = 262, // Key: Cursor right
633 KEY_LEFT = 263, // Key: Cursor left
634 KEY_DOWN = 264, // Key: Cursor down
635 KEY_UP = 265, // Key: Cursor up
636 KEY_PAGE_UP = 266, // Key: Page up
637 KEY_PAGE_DOWN = 267, // Key: Page down
638 KEY_HOME = 268, // Key: Home
639 KEY_END = 269, // Key: End
640 KEY_CAPS_LOCK = 280, // Key: Caps lock
641 KEY_SCROLL_LOCK = 281, // Key: Scroll down
642 KEY_NUM_LOCK = 282, // Key: Num lock
643 KEY_PRINT_SCREEN = 283, // Key: Print screen
644 KEY_PAUSE = 284, // Key: Pause
645 KEY_F1 = 290, // Key: F1
646 KEY_F2 = 291, // Key: F2
647 KEY_F3 = 292, // Key: F3
648 KEY_F4 = 293, // Key: F4
649 KEY_F5 = 294, // Key: F5
650 KEY_F6 = 295, // Key: F6
651 KEY_F7 = 296, // Key: F7
652 KEY_F8 = 297, // Key: F8
653 KEY_F9 = 298, // Key: F9
654 KEY_F10 = 299, // Key: F10
655 KEY_F11 = 300, // Key: F11
656 KEY_F12 = 301, // Key: F12
657 KEY_LEFT_SHIFT = 340, // Key: Shift left
658 KEY_LEFT_CONTROL = 341, // Key: Control left
659 KEY_LEFT_ALT = 342, // Key: Alt left
660 KEY_LEFT_SUPER = 343, // Key: Super left
661 KEY_RIGHT_SHIFT = 344, // Key: Shift right
662 KEY_RIGHT_CONTROL = 345, // Key: Control right
663 KEY_RIGHT_ALT = 346, // Key: Alt right
664 KEY_RIGHT_SUPER = 347, // Key: Super right
665 KEY_KB_MENU = 348, // Key: KB menu
666 // Keypad keys
667 KEY_KP_0 = 320, // Key: Keypad 0
668 KEY_KP_1 = 321, // Key: Keypad 1
669 KEY_KP_2 = 322, // Key: Keypad 2
670 KEY_KP_3 = 323, // Key: Keypad 3
671 KEY_KP_4 = 324, // Key: Keypad 4
672 KEY_KP_5 = 325, // Key: Keypad 5
673 KEY_KP_6 = 326, // Key: Keypad 6
674 KEY_KP_7 = 327, // Key: Keypad 7
675 KEY_KP_8 = 328, // Key: Keypad 8
676 KEY_KP_9 = 329, // Key: Keypad 9
677 KEY_KP_DECIMAL = 330, // Key: Keypad .
678 KEY_KP_DIVIDE = 331, // Key: Keypad /
679 KEY_KP_MULTIPLY = 332, // Key: Keypad *
680 KEY_KP_SUBTRACT = 333, // Key: Keypad -
681 KEY_KP_ADD = 334, // Key: Keypad +
682 KEY_KP_ENTER = 335, // Key: Keypad Enter
683 KEY_KP_EQUAL = 336, // Key: Keypad =
684 // Android key buttons
685 KEY_BACK = 4, // Key: Android back button
686 KEY_MENU = 5, // Key: Android menu button
687 KEY_VOLUME_UP = 24, // Key: Android volume up button
688 KEY_VOLUME_DOWN = 25 // Key: Android volume down button
689} KeyboardKey;
690
691// Add backwards compatibility support for deprecated names
692#define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT
693#define MOUSE_RIGHT_BUTTON MOUSE_BUTTON_RIGHT
694#define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE
695
696// Mouse buttons
697typedef enum {
698 MOUSE_BUTTON_LEFT = 0, // Mouse button left
699 MOUSE_BUTTON_RIGHT = 1, // Mouse button right
700 MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel)
701 MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device)
702 MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device)
703 MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device)
704 MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device)
705} MouseButton;
706
707// Mouse cursor
708typedef enum {
709 MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape
710 MOUSE_CURSOR_ARROW = 1, // Arrow shape
711 MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape
712 MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape
713 MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor
714 MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape
715 MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape
716 MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape
717 MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape
718 MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape
719 MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape
720} MouseCursor;
721
722// Gamepad buttons
723typedef enum {
724 GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking
725 GAMEPAD_BUTTON_LEFT_FACE_UP, // Gamepad left DPAD up button
726 GAMEPAD_BUTTON_LEFT_FACE_RIGHT, // Gamepad left DPAD right button
727 GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button
728 GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button
729 GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
730 GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Circle, Xbox: B)
731 GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A)
732 GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Square, Xbox: X)
733 GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button
734 GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button
735 GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (first), it could be a trailing button
736 GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button
737 GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select)
738 GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
739 GAMEPAD_BUTTON_MIDDLE_RIGHT, // Gamepad center buttons, right one (i.e. PS3: Start)
740 GAMEPAD_BUTTON_LEFT_THUMB, // Gamepad joystick pressed button left
741 GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right
742} GamepadButton;
743
744// Gamepad axes
745typedef enum {
746 GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis
747 GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis
748 GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis
749 GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis
750 GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1]
751 GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1]
752} GamepadAxis;
753
754// Material map index
755typedef enum {
756 MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
757 MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR)
758 MATERIAL_MAP_NORMAL, // Normal material
759 MATERIAL_MAP_ROUGHNESS, // Roughness material
760 MATERIAL_MAP_OCCLUSION, // Ambient occlusion material
761 MATERIAL_MAP_EMISSION, // Emission material
762 MATERIAL_MAP_HEIGHT, // Heightmap material
763 MATERIAL_MAP_CUBEMAP, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
764 MATERIAL_MAP_IRRADIANCE, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
765 MATERIAL_MAP_PREFILTER, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
766 MATERIAL_MAP_BRDF // Brdf material
767} MaterialMapIndex;
768
769#define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO
770#define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS
771
772// Shader location index
773typedef enum {
774 SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position
775 SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01
776 SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02
777 SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal
778 SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent
779 SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color
780 SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection
781 SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform)
782 SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection
783 SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform)
784 SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal
785 SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view
786 SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color
787 SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color
788 SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color
789 SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
790 SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
791 SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal
792 SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness
793 SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion
794 SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission
795 SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height
796 SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap
797 SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance
798 SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter
799 SHADER_LOC_MAP_BRDF, // Shader location: sampler2d texture: brdf
800 SHADER_LOC_VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds
801 SHADER_LOC_VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights
802 SHADER_LOC_BONE_MATRICES, // Shader location: array of matrices uniform: boneMatrices
803 SHADER_LOC_VERTEX_INSTANCE_TX // Shader location: vertex attribute: instanceTransform
804} ShaderLocationIndex;
805
806#define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO
807#define SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS
808
809// Shader uniform data type
810typedef enum {
811 SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float
812 SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float)
813 SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float)
814 SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float)
815 SHADER_UNIFORM_INT, // Shader uniform type: int
816 SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int)
817 SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int)
818 SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int)
819 SHADER_UNIFORM_UINT, // Shader uniform type: unsigned int
820 SHADER_UNIFORM_UIVEC2, // Shader uniform type: uivec2 (2 unsigned int)
821 SHADER_UNIFORM_UIVEC3, // Shader uniform type: uivec3 (3 unsigned int)
822 SHADER_UNIFORM_UIVEC4, // Shader uniform type: uivec4 (4 unsigned int)
823 SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d
824} ShaderUniformDataType;
825
826// Shader attribute data types
827typedef enum {
828 SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float
829 SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float)
830 SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float)
831 SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float)
832} ShaderAttributeDataType;
833
834// Pixel formats
835// NOTE: Support depends on OpenGL version and platform
836typedef enum {
837 PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
838 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels)
839 PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp
840 PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp
841 PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
842 PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
843 PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp
844 PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
845 PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
846 PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
847 PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float)
848 PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float)
849 PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float)
850 PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
851 PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
852 PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp
853 PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp
854 PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp
855 PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp
856 PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp
857 PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp
858 PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp
859 PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
860 PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp
861} PixelFormat;
862
863// Texture parameters: filter mode
864// NOTE 1: Filtering considers mipmaps if available in the texture
865// NOTE 2: Filter is accordingly set for minification and magnification
866typedef enum {
867 TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation
868 TEXTURE_FILTER_BILINEAR, // Linear filtering
869 TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
870 TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x
871 TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x
872 TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x
873} TextureFilter;
874
875// Texture parameters: wrap mode
876typedef enum {
877 TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode
878 TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode
879 TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode
880 TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode
881} TextureWrap;
882
883// Cubemap layouts
884typedef enum {
885 CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type
886 CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces
887 CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces
888 CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces
889 CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE // Layout is defined by a 4x3 cross with cubemap faces
890} CubemapLayout;
891
892// Font type, defines generation method
893typedef enum {
894 FONT_DEFAULT = 0, // Default font generation, anti-aliased
895 FONT_BITMAP, // Bitmap font generation, no anti-aliasing
896 FONT_SDF // SDF font generation, requires external shader
897} FontType;
898
899// Color blending modes (pre-defined)
900typedef enum {
901 BLEND_ALPHA = 0, // Blend textures considering alpha (default)
902 BLEND_ADDITIVE, // Blend textures adding colors
903 BLEND_MULTIPLIED, // Blend textures multiplying colors
904 BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
905 BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
906 BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha
907 BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors())
908 BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
909} BlendMode;
910
911// Gesture
912// NOTE: Provided as bit-wise flags to enable only desired gestures
913typedef enum {
914 GESTURE_NONE = 0, // No gesture
915 GESTURE_TAP = 1, // Tap gesture
916 GESTURE_DOUBLETAP = 2, // Double tap gesture
917 GESTURE_HOLD = 4, // Hold gesture
918 GESTURE_DRAG = 8, // Drag gesture
919 GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture
920 GESTURE_SWIPE_LEFT = 32, // Swipe left gesture
921 GESTURE_SWIPE_UP = 64, // Swipe up gesture
922 GESTURE_SWIPE_DOWN = 128, // Swipe down gesture
923 GESTURE_PINCH_IN = 256, // Pinch in gesture
924 GESTURE_PINCH_OUT = 512 // Pinch out gesture
925} Gesture;
926
927// Camera system modes
928typedef enum {
929 CAMERA_CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing)
930 CAMERA_FREE, // Camera free mode
931 CAMERA_ORBITAL, // Camera orbital, around target, zoom supported
932 CAMERA_FIRST_PERSON, // Camera first person
933 CAMERA_THIRD_PERSON // Camera third person
934} CameraMode;
935
936// Camera projection
937typedef enum {
938 CAMERA_PERSPECTIVE = 0, // Perspective projection
939 CAMERA_ORTHOGRAPHIC // Orthographic projection
940} CameraProjection;
941
942// N-patch layout
943typedef enum {
944 NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles
945 NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles
946 NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles
947} NPatchLayout;
948
949// Callbacks to hook some internal functions
950// WARNING: These callbacks are intended for advanced users
951typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages
952typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data
953typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data
954typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data
955typedef bool (*SaveFileTextCallback)(const char *fileName, const char *text); // FileIO: Save text data
956
957//------------------------------------------------------------------------------------
958// Global Variables Definition
959//------------------------------------------------------------------------------------
960// It's lonely here...
961
962//------------------------------------------------------------------------------------
963// Window and Graphics Device Functions (Module: core)
964//------------------------------------------------------------------------------------
965
966#if defined(__cplusplus)
967extern "C" { // Prevents name mangling of functions
968#endif
969
970// Window-related functions
971RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
972RLAPI void CloseWindow(void); // Close window and unload OpenGL context
973RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
974RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
975RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
976RLAPI bool IsWindowHidden(void); // Check if window is currently hidden
977RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized
978RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized
979RLAPI bool IsWindowFocused(void); // Check if window is currently focused
980RLAPI bool IsWindowResized(void); // Check if window has been resized last frame
981RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled
982RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags
983RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
984RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed, resizes monitor to match window resolution
985RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution
986RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable
987RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable
988RLAPI void RestoreWindow(void); // Restore window from being minimized/maximized
989RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit)
990RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit)
991RLAPI void SetWindowTitle(const char *title); // Set title for window
992RLAPI void SetWindowPosition(int x, int y); // Set window position on screen
993RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window
994RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
995RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
996RLAPI void SetWindowSize(int width, int height); // Set window dimensions
997RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f]
998RLAPI void SetWindowFocused(void); // Set window focused
999RLAPI void *GetWindowHandle(void); // Get native window handle
1000RLAPI int GetScreenWidth(void); // Get current screen width
1001RLAPI int GetScreenHeight(void); // Get current screen height
1002RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)
1003RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)
1004RLAPI int GetMonitorCount(void); // Get number of connected monitors
1005RLAPI int GetCurrentMonitor(void); // Get current monitor where window is placed
1006RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
1007RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor)
1008RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor)
1009RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres
1010RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres
1011RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
1012RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
1013RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
1014RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor
1015RLAPI void SetClipboardText(const char *text); // Set clipboard text content
1016RLAPI const char *GetClipboardText(void); // Get clipboard text content
1017RLAPI Image GetClipboardImage(void); // Get clipboard image content
1018RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling
1019RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling
1020
1021// Cursor-related functions
1022RLAPI void ShowCursor(void); // Shows cursor
1023RLAPI void HideCursor(void); // Hides cursor
1024RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
1025RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
1026RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
1027RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen
1028
1029// Drawing-related functions
1030RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
1031RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
1032RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
1033RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D)
1034RLAPI void EndMode2D(void); // Ends 2D mode with custom camera
1035RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D)
1036RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode
1037RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture
1038RLAPI void EndTextureMode(void); // Ends drawing to render texture
1039RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
1040RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
1041RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom)
1042RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
1043RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
1044RLAPI void EndScissorMode(void); // End scissor mode
1045RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator)
1046RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator)
1047
1048// VR stereo config functions for VR simulator
1049RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters
1050RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config
1051
1052// Shader management functions
1053// NOTE: Shader functionality is not available on OpenGL 1.1
1054RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
1055RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
1056RLAPI bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU)
1057RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
1058RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
1059RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
1060RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
1061RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
1062RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value and bind the texture (sampler2d)
1063RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
1064
1065// Screen-space-related functions
1066#define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions
1067RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse)
1068RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport
1069RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position
1070RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
1071RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position
1072RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position
1073RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix)
1074RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix
1075
1076// Timing-related functions
1077RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
1078RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time)
1079RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow()
1080RLAPI int GetFPS(void); // Get current FPS
1081
1082// Custom frame control functions
1083// NOTE: Those functions are intended for advanced users that want full control over the frame processing
1084// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
1085// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
1086RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
1087RLAPI void PollInputEvents(void); // Register all input events
1088RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution)
1089
1090// Random values generation functions
1091RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
1092RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
1093RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated
1094RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence
1095
1096// Misc. functions
1097RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
1098RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
1099RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
1100
1101// NOTE: Following functions implemented in module [utils]
1102//------------------------------------------------------------------
1103RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
1104RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
1105RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator
1106RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator
1107RLAPI void MemFree(void *ptr); // Internal memory free
1108
1109// Set custom callbacks
1110// WARNING: Callbacks setup is intended for advanced users
1111RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
1112RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
1113RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
1114RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
1115RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
1116
1117// Files management functions
1118RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
1119RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
1120RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success
1121RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success
1122RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
1123RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
1124RLAPI bool SaveFileText(const char *fileName, const char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
1125//------------------------------------------------------------------
1126
1127// File system functions
1128RLAPI int FileRename(const char *fileName, const char *fileRename); // Rename file (if exists)
1129RLAPI int FileRemove(const char *fileName); // Remove file (if exists)
1130RLAPI int FileCopy(const char *srcPath, const char *dstPath); // Copy file from one path to another, dstPath created if it doesn't exist
1131RLAPI int FileMove(const char *srcPath, const char *dstPath); // Move file from one directory to another, dstPath created if it doesn't exist
1132RLAPI int FileTextReplace(const char *fileName, const char *search, const char *replacement); // Replace text in an existing file
1133RLAPI int FileTextFindIndex(const char *fileName, const char *search); // Find text in existing file
1134RLAPI bool FileExists(const char *fileName); // Check if file exists
1135RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
1136RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (recommended include point: .png, .wav)
1137RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
1138RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
1139RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png')
1140RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
1141RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
1142RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
1143RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
1144RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
1145RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)
1146RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success
1147RLAPI bool ChangeDirectory(const char *dirPath); // Change working directory, return true on success
1148RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory
1149RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS
1150RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths
1151RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result
1152RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths
1153RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
1154RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths
1155RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths
1156
1157// Compression/Encoding functionality
1158RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree()
1159RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree()
1160RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string (includes NULL terminator), memory must be MemFree()
1161RLAPI unsigned char *DecodeDataBase64(const char *text, int *outputSize); // Decode Base64 string (expected NULL terminated), memory must be MemFree()
1162RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code
1163RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes)
1164RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes)
1165RLAPI unsigned int *ComputeSHA256(unsigned char *data, int dataSize); // Compute SHA256 hash code, returns static int[8] (32 bytes)
1166
1167// Automation events functionality
1168RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
1169RLAPI void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file
1170RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file
1171RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to
1172RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording
1173RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set)
1174RLAPI void StopAutomationEventRecording(void); // Stop recording automation events
1175RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event
1176
1177//------------------------------------------------------------------------------------
1178// Input Handling Functions (Module: core)
1179//------------------------------------------------------------------------------------
1180
1181// Input-related functions: keyboard
1182RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once
1183RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again
1184RLAPI bool IsKeyDown(int key); // Check if a key is being pressed
1185RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
1186RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
1187RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
1188RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
1189RLAPI const char *GetKeyName(int key); // Get name of a QWERTY key on the current keyboard layout (eg returns string 'q' for KEY_A on an AZERTY keyboard)
1190RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
1191
1192// Input-related functions: gamepads
1193RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
1194RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id
1195RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once
1196RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed
1197RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once
1198RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed
1199RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
1200RLAPI int GetGamepadAxisCount(int gamepad); // Get axis count for a gamepad
1201RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get movement value for a gamepad axis
1202RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
1203RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds)
1204
1205// Input-related functions: mouse
1206RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once
1207RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed
1208RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once
1209RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed
1210RLAPI int GetMouseX(void); // Get mouse position X
1211RLAPI int GetMouseY(void); // Get mouse position Y
1212RLAPI Vector2 GetMousePosition(void); // Get mouse position XY
1213RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames
1214RLAPI void SetMousePosition(int x, int y); // Set mouse position XY
1215RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
1216RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
1217RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger
1218RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y
1219RLAPI void SetMouseCursor(int cursor); // Set mouse cursor
1220
1221// Input-related functions: touch
1222RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size)
1223RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size)
1224RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size)
1225RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index
1226RLAPI int GetTouchPointCount(void); // Get number of touch points
1227
1228//------------------------------------------------------------------------------------
1229// Gestures and Touch Handling Functions (Module: rgestures)
1230//------------------------------------------------------------------------------------
1231RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
1232RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected
1233RLAPI int GetGestureDetected(void); // Get latest detected gesture
1234RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds
1235RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
1236RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
1237RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
1238RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle
1239
1240//------------------------------------------------------------------------------------
1241// Camera System Functions (Module: rcamera)
1242//------------------------------------------------------------------------------------
1243RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode
1244RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation
1245
1246//------------------------------------------------------------------------------------
1247// Basic Shapes Drawing Functions (Module: shapes)
1248//------------------------------------------------------------------------------------
1249// Set texture and rectangle to be used on shapes drawing
1250// NOTE: It can be useful when using basic shapes and one single font,
1251// defining a font char white rectangle would allow drawing everything in a single draw call
1252RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing
1253RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing
1254RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing
1255
1256// Basic shapes drawing functions
1257RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel using geometry [Can be slow, use with care]
1258RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel using geometry (Vector version) [Can be slow, use with care]
1259RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
1260RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines)
1261RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads)
1262RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines)
1263RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation
1264RLAPI void DrawLineDashed(Vector2 startPos, Vector2 endPos, int dashSize, int spaceSize, Color color); // Draw a dashed line
1265RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
1266RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
1267RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
1268RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer); // Draw a gradient-filled circle
1269RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
1270RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
1271RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
1272RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
1273RLAPI void DrawEllipseV(Vector2 center, float radiusH, float radiusV, Color color); // Draw ellipse (Vector version)
1274RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
1275RLAPI void DrawEllipseLinesV(Vector2 center, float radiusH, float radiusV, Color color); // Draw ellipse outline (Vector version)
1276RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
1277RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
1278RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
1279RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
1280RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
1281RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
1282RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle
1283RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle
1284RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color bottomRight, Color topRight); // Draw a gradient-filled rectangle with custom vertex colors
1285RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
1286RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters
1287RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
1288RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges
1289RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
1290RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
1291RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
1292RLAPI void DrawTriangleFan(const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
1293RLAPI void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points
1294RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
1295RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
1296RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
1297
1298// Splines drawing functions
1299RLAPI void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points
1300RLAPI void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points
1301RLAPI void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points
1302RLAPI void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
1303RLAPI void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
1304RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points
1305RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points
1306RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points
1307RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point
1308RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points
1309
1310// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
1311RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear
1312RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline
1313RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom
1314RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier
1315RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier
1316
1317// Basic shapes collision detection functions
1318RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
1319RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
1320RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
1321RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2]
1322RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
1323RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
1324RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
1325RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
1326RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices
1327RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
1328RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
1329
1330//------------------------------------------------------------------------------------
1331// Texture Loading and Drawing Functions (Module: textures)
1332//------------------------------------------------------------------------------------
1333
1334// Image loading functions
1335// NOTE: These functions do not require GPU access
1336RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
1337RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
1338RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
1339RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer
1340RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
1341RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
1342RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)
1343RLAPI bool IsImageValid(Image image); // Check if an image is valid (data and parameters)
1344RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
1345RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
1346RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer
1347RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
1348
1349// Image generation functions
1350RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
1351RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
1352RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
1353RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient
1354RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
1355RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
1356RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise
1357RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells
1358RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data
1359
1360// Image manipulation functions
1361RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
1362RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece
1363RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image (GRAYSCALE)
1364RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
1365RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
1366RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
1367RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two)
1368RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
1369RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value
1370RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
1371RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
1372RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
1373RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation
1374RLAPI void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize); // Apply custom square convolution kernel to image
1375RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
1376RLAPI void ImageResizeNN(Image *image, int newWidth, int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
1377RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
1378RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image
1379RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
1380RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
1381RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
1382RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359)
1383RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg
1384RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg
1385RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
1386RLAPI void ImageColorInvert(Image *image); // Modify image color: invert
1387RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
1388RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
1389RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
1390RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color
1391RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit)
1392RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit)
1393RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors()
1394RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette()
1395RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
1396RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position
1397
1398// Image drawing functions
1399// NOTE: Image software-rendering functions (CPU)
1400RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color
1401RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image
1402RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
1403RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
1404RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
1405RLAPI void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color color); // Draw a line defining thickness within an image
1406RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image
1407RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version)
1408RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image
1409RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version)
1410RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
1411RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
1412RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
1413RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
1414RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image
1415RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image
1416RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image
1417RLAPI void ImageDrawTriangleFan(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center)
1418RLAPI void ImageDrawTriangleStrip(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image
1419RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
1420RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
1421RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
1422
1423// Texture loading functions
1424// NOTE: These functions require GPU access
1425RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
1426RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
1427RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
1428RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
1429RLAPI bool IsTextureValid(Texture2D texture); // Check if a texture is valid (loaded in GPU)
1430RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
1431RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU)
1432RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
1433RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data (pixels should be able to fill texture)
1434RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data (pixels and rec should fit in texture)
1435
1436// Texture configuration functions
1437RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
1438RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode
1439RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode
1440
1441// Texture drawing functions
1442RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
1443RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
1444RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
1445RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
1446RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
1447RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
1448
1449// Color/pixel related functions
1450RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal
1451RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
1452RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color (0xRRGGBBAA)
1453RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1]
1454RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1]
1455RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
1456RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
1457RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color
1458RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
1459RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f
1460RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
1461RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
1462RLAPI Color ColorLerp(Color color1, Color color2, float factor); // Get color lerp interpolation between two colors, factor [0.0f..1.0f]
1463RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
1464RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
1465RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
1466RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format
1467
1468//------------------------------------------------------------------------------------
1469// Font Loading and Text Drawing Functions (Module: text)
1470//------------------------------------------------------------------------------------
1471
1472// Font loading/unloading functions
1473RLAPI Font GetFontDefault(void); // Get the default Font
1474RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
1475RLAPI Font LoadFontEx(const char *fileName, int fontSize, const int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height
1476RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
1477RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, const int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
1478RLAPI bool IsFontValid(Font font); // Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
1479RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, const int *codepoints, int codepointCount, int type, int *glyphCount); // Load font data for further use
1480RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
1481RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM)
1482RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM)
1483RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success
1484
1485// Text drawing functions
1486RLAPI void DrawFPS(int posX, int posY); // Draw current FPS
1487RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
1488RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
1489RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
1490RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
1491RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
1492
1493// Text font info functions
1494RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks
1495RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
1496RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
1497RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
1498RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
1499RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
1500
1501// Text codepoints management functions (unicode characters)
1502RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array
1503RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array
1504RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
1505RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory
1506RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string
1507RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
1508RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
1509RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
1510RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
1511
1512// Text strings management functions (no UTF-8 strings, only byte chars)
1513// WARNING 1: Most of these functions use internal static buffers[], it's recommended to store returned data on user-side for re-use
1514// WARNING 2: Some strings allocate memory internally for the returned strings, those strings must be free by user using MemFree()
1515RLAPI char **LoadTextLines(const char *text, int *count); // Load text as separate lines ('\n')
1516RLAPI void UnloadTextLines(char **text, int lineCount); // Unload text lines
1517RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied
1518RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal
1519RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending
1520RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style)
1521RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string
1522RLAPI const char *TextRemoveSpaces(const char *text); // Remove text spaces, concat words
1523RLAPI char *GetTextBetween(const char *text, const char *begin, const char *end); // Get text between two strings
1524RLAPI char *TextReplace(const char *text, const char *search, const char *replacement); // Replace text string (WARNING: memory must be freed!)
1525RLAPI char *TextReplaceBetween(const char *text, const char *begin, const char *end, const char *replacement); // Replace text between two specific strings (WARNING: memory must be freed!)
1526RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!)
1527RLAPI char *TextJoin(char **textList, int count, const char *delimiter); // Join text strings with delimiter
1528RLAPI char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings, using MAX_TEXTSPLIT_COUNT static strings
1529RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor
1530RLAPI int TextFindIndex(const char *text, const char *search); // Find first text occurrence within a string, -1 if not found
1531RLAPI char *TextToUpper(const char *text); // Get upper case version of provided string
1532RLAPI char *TextToLower(const char *text); // Get lower case version of provided string
1533RLAPI char *TextToPascal(const char *text); // Get Pascal case notation version of provided string
1534RLAPI char *TextToSnake(const char *text); // Get Snake case notation version of provided string
1535RLAPI char *TextToCamel(const char *text); // Get Camel case notation version of provided string
1536RLAPI int TextToInteger(const char *text); // Get integer value from text
1537RLAPI float TextToFloat(const char *text); // Get float value from text
1538
1539//------------------------------------------------------------------------------------
1540// Basic 3d Shapes Drawing Functions (Module: models)
1541//------------------------------------------------------------------------------------
1542
1543// Basic geometric 3D shapes drawing functions
1544RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
1545RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line
1546RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
1547RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
1548RLAPI void DrawTriangleStrip3D(const Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points
1549RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
1550RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
1551RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
1552RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)
1553RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
1554RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
1555RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
1556RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
1557RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
1558RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
1559RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos
1560RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos
1561RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos
1562RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
1563RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
1564RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
1565
1566//------------------------------------------------------------------------------------
1567// Model 3d Loading and Drawing Functions (Module: models)
1568//------------------------------------------------------------------------------------
1569
1570// Model management functions
1571RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
1572RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
1573RLAPI bool IsModelValid(Model model); // Check if a model is valid (loaded in GPU, VAO/VBOs)
1574RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
1575RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes)
1576
1577// Model drawing functions
1578RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
1579RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
1580RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
1581RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
1582RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points
1583RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters
1584RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
1585RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture
1586RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
1587RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
1588
1589// Mesh management functions
1590RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids
1591RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
1592RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU
1593RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
1594RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
1595RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
1596RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents
1597RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
1598RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName); // Export mesh as code file (.h) defining multiple arrays of vertex attributes
1599
1600// Mesh generation functions
1601RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh
1602RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)
1603RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh
1604RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere)
1605RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap)
1606RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh
1607RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh
1608RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh
1609RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh
1610RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data
1611RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data
1612
1613// Material loading/unloading functions
1614RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
1615RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
1616RLAPI bool IsMaterialValid(Material material); // Check if a material is valid (shader assigned, map textures loaded in GPU)
1617RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
1618RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
1619RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
1620
1621// Model animations loading/unloading functions
1622RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
1623RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose (CPU)
1624RLAPI void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (GPU skinning)
1625RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
1626RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data
1627RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
1628
1629// Collision detection functions
1630RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres
1631RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes
1632RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere
1633RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere
1634RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box
1635RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh
1636RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
1637RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad
1638
1639//------------------------------------------------------------------------------------
1640// Audio Loading and Playing Functions (Module: audio)
1641//------------------------------------------------------------------------------------
1642typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
1643
1644// Audio device management functions
1645RLAPI void InitAudioDevice(void); // Initialize audio device and context
1646RLAPI void CloseAudioDevice(void); // Close the audio device and context
1647RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
1648RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
1649RLAPI float GetMasterVolume(void); // Get master volume (listener)
1650
1651// Wave/Sound loading/unloading functions
1652RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
1653RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
1654RLAPI bool IsWaveValid(Wave wave); // Checks if wave data is valid (data loaded and parameters)
1655RLAPI Sound LoadSound(const char *fileName); // Load sound from file
1656RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
1657RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data
1658RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized)
1659RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data (default data format: 32 bit float, stereo)
1660RLAPI void UnloadWave(Wave wave); // Unload wave data
1661RLAPI void UnloadSound(Sound sound); // Unload sound
1662RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data)
1663RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
1664RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
1665
1666// Wave/Sound management functions
1667RLAPI void PlaySound(Sound sound); // Play a sound
1668RLAPI void StopSound(Sound sound); // Stop playing a sound
1669RLAPI void PauseSound(Sound sound); // Pause a sound
1670RLAPI void ResumeSound(Sound sound); // Resume a paused sound
1671RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
1672RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
1673RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
1674RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (-1.0 left, 0.0 center, 1.0 right)
1675RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
1676RLAPI void WaveCrop(Wave *wave, int initFrame, int finalFrame); // Crop a wave to defined frames range
1677RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
1678RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array
1679RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()
1680
1681// Music management functions
1682RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
1683RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
1684RLAPI bool IsMusicValid(Music music); // Checks if a music stream is valid (context and buffers initialized)
1685RLAPI void UnloadMusicStream(Music music); // Unload music stream
1686RLAPI void PlayMusicStream(Music music); // Start music playing
1687RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing
1688RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
1689RLAPI void StopMusicStream(Music music); // Stop music playing
1690RLAPI void PauseMusicStream(Music music); // Pause music playing
1691RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
1692RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)
1693RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
1694RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
1695RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (-1.0 left, 0.0 center, 1.0 right)
1696RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
1697RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
1698
1699// AudioStream management functions
1700RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
1701RLAPI bool IsAudioStreamValid(AudioStream stream); // Checks if an audio stream is valid (buffers initialized)
1702RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
1703RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
1704RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
1705RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
1706RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream
1707RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
1708RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
1709RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
1710RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
1711RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
1712RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
1713RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
1714RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
1715
1716RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives frames x 2 samples as 'float' (stereo)
1717RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
1718
1719RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives frames x 2 samples as 'float' (stereo)
1720RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
1721
1722#if defined(__cplusplus)
1723}
1724#endif
1725
1726#endif // RAYLIB_H
1727
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